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Role : Art, motion and layout.

Driving interface for Anki Drive/OverDrive
Role : Illustration, effects, motion and Unity implementation.

Driving interface for Anki Drive/OverDrive
Role : Illustration, 3D effects and motion.

Commander VFX treatments for available versus locked.
Role : Effects and Illustration.

Concept board showing how to immerse the player more in the story and introducing more desaturated UI framing to allow art, icons, and text to pop.
Role: Illustration and Effects.

Anki Drive treatments for the packaging that help the customer understand what this product is. A racing game that you play with your devices.
Role : Art, Concept and Layout.

Controller variations across the project lifecycle for Anki Drive/OverDrive
Role : Illustration, effects, motion and Unity implementation.

Took a finished UI screen and detailed it out, so the engineers can implement it with pixel perfect results.
Role : Art, Concept, Mechanicals and Assets.

Took a finished UI screen and detailed it out, so the engineers can implement it with pixel perfect results.
Role : Art, Concept, Mechanicals and Assets.

Did this for a mobile game for EA.
Role : Concept, Art and Iconography.

Futuristic treatments for a satellite sensor based HUD ( Heads-Up Display )
Role : Concept Art and Assets.

Treatments for a Mech, showing how you have outfitted your mech for battle.
Role : Art, Concept and Layout.

Garage selection for all the player's vehicles. Presently zoomed-out.
Role : Art, Concept and Layout.

Lightweight treatment for a tank HUD (Heads-Up Display). I aimed for the entire HUD to remain useful and readable in both bright environments and completely dark night combat.
Role: UI Art, Fonts, and Assets.

Different treatments to show scale and loadouts.
Role : Art, Concept and Layout.

Show your vehicles that are ready for combat.
Role : Art, Concept and Layout.

Redesign of Star Wars - The Old Republic's web site for The Galactic Starfighter release.
Role : Art, Concept and Layout.

MMORPG HUD theme exploration.
Role : Direction and Illustration.

Modular and consistent panels.
Role : Assets and Illustration.

Themed modular UI elements.
Role : Art, Concept and Layout.

Details for interface elements used by GUI programmers to implement systems.
Role : Direction and Illustration.

Details for the quickslot elements used by GUI programmers to implement this indicator.
Role : Direction and Illustration.

Tooltip details for implementation in The Ville.
Role : Art, Mechanicals and Assets.

As the first part of a UI re-skin project, here are the style guides that informed that work. I really enjoyed taking hints from the nature of lenses from recent military equipment. The cool effect is caused by the coatings applied for anti-glare or anti-reflective.
Role : Direction and Illustration.

I was given an early UI concept from the team and did a paint-over to improved the overall feel and function.
Role : Art, Concept and Layout.